Narrative Description
This game is born out of the Ebola outbreak that occurred in several African countries in 2014. The narrative is drawn from the event but specially modified to include fiction to fit the gaming parameters. while the outbreak remains one of the deadliest outbreak of Ebola recorded, this game presents possibilities of what could have happened if the countries had not done enough to cob the spread of the virus. The aim of the game is to present the worst scenario possible in a bid to containing the spread of the disease.